Tag: place

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  • Ionia

    !http://fc01.deviantart.net/fs70/i/2012/255/5/7/landscape_by_hughebdy-d4ob7k9.jpg! h4. *Geography* Somewhat centrally located on the main continent of Grandia, Ionia is physically bisected into East & West by the Ponderous Mountains. In the …

  • Altair

    *Hometown of:* Nulath (The game began in the town of Altair.) *_NPCs of note:_* *-Zandreth Kalazah-... RIP* male tiefling, mayor of Altair. All the bad things you hear about politicians? He's done them. A smarmy lawyer-type who frequently rules …

  • The Feywild

    !http://fc09.deviantart.net/fs70/f/2011/245/a/5/a573702585800955ec8fcdcd6f4b970f-d48mrnm.jpg! The realm of the Feywild (which many [[Eladrin | Eladrin]] refer to as "The Homeland") is a foresty/wild reflection of the material world, in much the same way …

  • Free_Minecraft

    Hometown of: [[:nikolai-pyotrovich | Nikolai]] Dwarves are very efficient, and many of the industrious dwarves of the west have even formed unions. Unfortunately for the non-dwarves, the rules of those unions tend to favor dwarves. Also, they're …

  • Ironhammer

    !https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1048037_10151777972534789_1779130014_o.jpg! *Hometown of:* [[:akara-fallydd-duerfik | Akara]] One of the oldest settlements in Ionia, the city of Ironhammer dates back 649 years, when an ancestor …

  • Locations

    This is a general page for information about various locations that may or may not be of interest to you. More will be added as we come across them, or as I have time to write them. *Terra* The planet of "the regular world", located in the Prime …

  • Alexandria

    !http://fc02.deviantart.net/fs70/i/2011/189/c/f/fantasy_city_by_desigz-d3lerup.jpg! *Hometown of:* Art Zoe The capital of Ionia, Alexandria is also the nation's largest city. h3. *Geography and General Information* The city sits in a …

  • Thellas Magirium

    Located next to the town of Moonriver in the [[The Feywild | Feywild]] (closest Prime Material town is [[Altair | Altair]], in [[Ionia | Ionia]]), the Thellas Magirium [elvish for "The People's School of Magic"] is a school for enchanters and those who …

  • The Underdark

    A world beneath the world, this is a horrible dark place where many of the surface world's monsters fear to tread. There are many conflicting stories about where the Underdark came from, or who (or what) is actually in charge there... but here are a …

  • The Outlands

    The "bad place" between dimensions, this wasteland is most notable for the fact that there's nothing there and it's rather hard to leave. Many a seemingly well-prepared wizard has wound up dead here when the spell that was supposed to take him to the …

  • Oakenfold

    A good ways north of [[Altair | Altair]], Oakenfold is known as a sort of musical mecca. The trees of the Yew Wood in that area are unique, and the instruments produced from their wood are without equal. h3. Demographics Oakenfold is mostly half- …

  • Alliance of Eastern Nations

    !http://fc01.deviantart.net/fs20/i/2007/228/9/b/Deal_by_Askany.jpg! Collected in 950 AC, the nine nations that make up the Alliance of Eastern Nations function essentially like the D&D equivalent of the European Union. Facing threats from Orcs to the …

  • Eternal Wasteland

    !http://media.vandalimg.com/m/20989/final-fantasy-xiv-a-realm-reborn-201351512947_5.jpg! The area known as "The Eternal Wasteland" has existed since before the Great Cataclysm. It is a massively inhospitable mix of desert, jagged mountains, and strange …

  • Pax Humana

    After the great human kingdom of Nerath fell to the undead forces of Atramor around 600 AC, many surviving nobles fled to the northeast. The Nerathi refugees settled in a collection of towns near the supernaturally vibrant and life-filled lake known as …

  • Cormyr

    A mostly human kingdom that has lasted for almost 300 years, the people of Cormyr are proud folks who've withstood almost constant attacks from the hordes of the north. The two main military forces in Cormyr are the Purple Dragon Knights (knights with an …

  • Norsca

    A land of more mobile tribes than permanent settlements, much of Norsca is a D&D parallel to medieval Norse/Viking culture (minus the boats). Demographically, the land is about 40% human, 40% humanish (shifters, half-orcs, half-elves), and 20% other …

  • Kislev

    A mountainous region predominanty composed of dwarves & gnomes, Kislev is a cold northern kingdom with many caves and burrows. Many of the taller mountains are home to dragons, and many of the major cities are actually underground (or under mountains), …

  • Sankh Kingdom

    A large nation with many national resources, Sankh is sort of a middle ground ruled peacefully by a wealthy family of merchants. With a mostly human population, there are also a reasonable number of halflings and satyrs here. Sankh's peaceful policies …

  • Coventry

    Coventry Close-Up Map

    NOTE: Also relevant to the nation is the [[Undead Rising | Undead Uprising]] page. A fairly idyllic landscape with …

  • Dambrath

    Known as the "land of the sun" by any who speak of it, Dambrath is also called the nation of second chances. Their open citizenship allowances and their theocratic rule by the servants of Pelor are hard to miss. If you're looking to do anything related …

  • Borovia

    Borovia is a nation of contradictions, seemingly opposite ideas that fight against one another to create a nation that somehow maintains constancy. Perhaps it is fitting, then, that the head of the church of Kord is located here. There's a bit of a …

  • Waterdeep

    !http://cdn.obsidianportal.com/assets/165892/Waterdeep.jpg! While not technically part of the Alliance politically, the city-state of Waterdeep, arguably the largest city on the planet, is worth mentioning in any conversation about the Alliance, as it …

  • Tethyr

    A nation with the potential for racial problems between elves & dwarves, Tethyr maintains order through a strong mageocracy who rains lightning & fireballs down on any rebellious forces. It's a system that works pretty well. Demographically, it's about …

  • Travailia

    A nation of corrupt governments, extensive criminal networks, and foreign moneys. Contains many major trade routes, many "not at all suspicious little hovels w/ extensive underground storage, and many "totally natural bits of forest high ground …

  • Umbria

    Records of the continent of Umbria are scarce from prior to the Great Cataclysm, but soon afterward there were reports of the dead appearing on various boats and shipping vessels from the continent. !http://veggeek.files.wordpress.com/2012/10/zombies- …

  • Sigil

    Known as the City of Doors, the city of Sigil somewhat defies understanding. As near as any scholar can tell, Sigil simultaneously co-exists in three separate places (The Astral Sea, The Elemental Chaos, and the Outlands), and has portals within it …

  • Skullport

    Skullport is many things to many people, and few of them "good" (by any normal sense of the word). A city of thieves that is literally underground, it's hard to find a more wretched hive of scum and villainy. The only known outside entrances are in …

  • Arch Magirium

    Back in the days of Myth Drannor, when Eladrin & Elves were the masters of magic and ruled the Feywild... back when any elfish caster could open a portal to the Fey realms in any forest and find allied fey creatures there, back before the Great Cataclysm …

  • Thay

    !http://images2.wikia.nocookie.net/__cb20130121210819/nwn/images/8/8c/Redwizardandthayanknight-1-.jpg! Known for powerful magics and the red robes of their wizards, the mageocracy of Thay is a fearful place that many other nations have warred with. Many …

  • Illika

    *Hometown to:* [[:kaitzer-scout-sorah | Scout]] A town of about 20-30,000 in the central area. Originally a rest stop about 2 miles south of Alexandria, Illika has grown into a fully-functioning suburb, with all the trade and cultural benefits of the …

  • Mawaiian Islands

    !https://sphotos-b.xx.fbcdn.net/hphotos-prn1/1010837_529169030470149_1167007220_n.jpg! These isolated islands are home to the Half-Elven kingdom of Evereska. Some of the smaller islands are home to smaller human tribes, though there has been a lot of …

  • Western Cataclysm

    This term is given to the broad area west of the Nentir Vale, surrounding and including the Great Sea of Cataclysm. Over 1000 years ago, it was just Arkhosia and Bael Turoth... but those days are long gone. What lies there now is a mixture of various …

  • Central Wilds

    This area consists of the region west of the [[Alliance of Eastern Nations | Alliance of Eastern Nations]], but east of [[Ionia | Ionia]] and the Nentir Vale. It consists mostly of rural areas and wildernesses, complete with monsters and whatnot. * …

  • Melora's Womb

    The lush a life-filled waterway known as Melora's Womb is often called "the place where life begins". It is always overflowing with fish, plancton, birds, plants, amphibians, and any other natural creatures you can imagine. It is said that waters …

  • Farmville

    The farmer/rancher collective known as Farmville is a bit of a contradiction, yet somehow it survives (and even... thrives?). They are a nation of hard-workers, with numerous assets (food) that are desirable to all... yet they have no military. They …

  • Avandra's Plateau

    !https://sphotos-b.xx.fbcdn.net/hphotos-ash4/998883_518222581564794_816795531_n.jpg! Located west of the [[Great Plains | Great Plains]], and east of the [[Farmville | Dark Woods]], the journey to this site is a pilgrimage for many zealots of Avandra, …

  • Verge Wilderness

    While the [[Great Barrier Peaks | Great Barrier Peaks]] block most of the Hordelands from the civilized world, the Verge Wilderness does the rest. This thick and wild wilderness is inhospitable at the best of times, and downright deadly the rest of the …

  • Neverwinter

    Once called the "Jewel of the North", the city of Neverwinter has had a tough time ever since the eruption of Mt. Hotenow about 50 years ago. Now, it is half a city, with a rift full of strange monsters and many factions around the city with often- …

  • Verdant Fields

    The northernmost town in [[Dambrath | Dambrath]], it is literally on the border with the wooded area surrounding [[Waterdeep | Waterdeep]]. The city of Waterdeep itself is about 15 miles north of the border. The areas around the town are all large farms …

  • Barbarian Steppes

    Vicious and bitingly cold, the Barbarian Steppes are the epitome of inhospitable... at least on the surface. *Location* Southwest of the Steppes is the [[Neverwinter | NEVERWINTER]] region. Directly south is Severny Lake, and southeast is the nation …

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